Thursday 11 November 2010

Gameplay Adaptations

As discussed last week I have continued to expand upon the gameplay elements of level of my Kundalini game but elaborating further in much greater detail. The revised version of the gameplay document is as follows:

Gameplay
 :

1.    After the game has initially loaded the first screen the player will be faced with is a basic mood board type story board. This will explain the narrative element of the game about to be played and outline the objects of the game to the player. Within this story board will be a brief synopsis of the origin of Kundalini concept. This will be put into context regarding the game thus highlighting to player the the main principles of the game. Within this short narrative will explain how to find food, drink and life boosters, and general navigation of the game. This initial scene will also hold FAQs.
2.    Immediately after the storyboard and introduction to the game the next scene to appear is the graveyard scene. It is expected the player will walk through this area collecting all skulls found(which will acquire points for the player) and also answer brain teaser questions which will be revealed when hovering over the graves (marked with 'Q'-this will not be viewable to the player, however).These graves are located in the grave yard area of the game.
3.    On entering the grave yard section of the game the player can choose to walk left, right or forwards. There are 13 graves in the grave yard, 6 of which are brainteaser questions which can earn the player a maximum of 60 points.  10 points is the maximum points allowance per question depending upon whether the player answers the question correctly and how quickly the question is answered.
4.    The player needs a minimum of 30 points to be able to proceed to the next section of the game.
5.    Three of the 13 graves have obstructions, this means that the player must answer a question based on the Kundalini concept- if the player answers correctly they may continue. If the player answers incorrectly the player has 10 points deducted. There is no time limit element when answering these questions.
6.    One of the 13 graves allows the player to communicate with the chakra character. In level one the chakra character is the Voudou Man. The player is given secret information in the form of a riddle or ambiguous language to help them advance in the game. At this particular point of the game the Voudou Man reveals to the player that they must ensure they have enough food and water supplies as it is a long journey ahead. In short, if the player fails to collect two of the three food and drink supplies hidden in the graveyard their life levels will deplete in the next section of the game disallowing them to continue. The Voudou Man also hints that there maybe an object hidden which may help them in the next section of the game. This is reference to a key which can be found in the graveyard, this key will enable the player open a secret door located in the Rose Hall Manor at a later stage in the game.
7.    The player may also attempt to walk straight through the graveyard to the gate leading to the Rose Hall Manor. However, if the player has not acquired enough points, (through collecting skulls and answering questions correctly) the player will be prompted to go back and either collect more skulls or answer more questions correctly before being allowed to pass through the gate into the Manor.
8.    This will also be the case if the player collects two drink supplies and no food and vice versa.
9.  The player may wander around the grave yard at their leisure navigating forwards, backwards left and right. However the longer the player remains in one section of the game the more life their life expectancy is depleted. The only way to overcome this is to obtain plenty of food and water supplies and move through each section of the game as quickly and efficiently as possible.
10.              If the player decides to stay in one section of the game for an overly long period eventually the player’s life expectancy will deplete to nothing. The player will be made aware of this by the on screen indicators which will highlight their life expectancy, food and water rations, how many collectables they have obtained (collectables vary between levels- on the first level the collectables are skulls), how many points they have answered correctly out how many they have attempted, the average time it has taken the player to answer the question and how quickly they are moving through each section of the game.
11.              Once the player has scored 30 points or more and has enough life expectancy they may move onto the next section of the game. On entering a new section of the game the player’s life expectancy is given a boost.
12.                       At this stage of the game the player will encounter a non interactive 360 degree view of the Rose Hall Manor. This shall give them an idea of the building they have just entered.
13.                       After the 3D scene the player will walk through the door of the first building of this game level, of which there is only one entrance.
14.                       The player enters into a desolate, haunted looking building in a state of disrepair. In the middle of the room is a Table on which lays a book which when hovered over reintroduces the player to the Root chakra character- Voudou man. Voudou Man's role is to help the player throughout the Level One and issue the player with unknown information to help them on their quest.  This time the Voudou Man tells the player to retrieve the food and drink rations in the secret room which is opened by the secret key (which should have been obtained in the graveyard).
15.                       At this stage the player has a limited amount of time to open the door and retrieve the supplies. If the player did not obtain the key while in the graveyard they must continue through the game without the added resources. They are not allowed to go back to get the key.
16.                       The player then has opportunity to explore the Manor where they are able to collect food and drink to sustain life, answer questions to earn points, and skulls to earn money.
17.                       On the 2nd  floor of Rose Hall the player must weave in and out of wall partitions finding food and drink. There is also another secret key which can be obtained, however this secret key opens a secret room with trap doors and obstacles. The player receives nothing of benefit in this room.
18.                       If the player walks over a trap door they face going back a section to the graveyard.
19.                       On reaching the top of the Rose Hall the player will enter a very small room with only one door leading to an open scene of moving platforms high above a skeleton pit.
20.                       The player must use special awareness to gage when to jump onto the moving platforms and navigate their way into the centre without falling into the skeleton pit and losing life.
21.                       There are multiple ways of getting into the middle section of the platform area.
22.                       If the player falls into the skeleton pit three times they are taken back to the beginning of the game.
23.                       Once in the middle of the platform area the player receives a surprise gift, and must navigate their way to the other side of the platform section of the game without falling into the skeleton pit below.
24.                       Once successfully across, and on the stationary platform the player then crosses a bridge-like ramp which lowers them to ground level. The Bridge is not Draw Bridge and so does not lift up once the player is at ground level. However once the player has reached ground level they cannot go back at this stage.
25.                         The player must then enter into the graveyard once more, faced with one final opportunity to obtain skulls for money, Life boosters, food and drink to help sustain their life.
26.                       There are also two secret objects which will help or hinder the player in the next chakra level.
27.                       The player must explore the graveyard to receive their last message from the Voudou Man before entering the Transition building to go onto the next level.

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