Thursday, 4 November 2010

Rose Hall level one- 3D

Since completing all three level sketches, i have stared to model Rose Hall in 3Ds Max so that I am able to give a virtual tour of the gaming area.


Level One of Rose Hall is based on the first floor, so this is the floor I have begun to model.


Rose Hall Level One



This is the section of Rose Hall that is level one

I have started to model this section in 3Ds Max










Tuesday, 2 November 2010

Transition Building: Level One

As the Transition building is the gateway to the next level every transition building will be very simplistic in design. This is so that the player can forget the themes, concepts and aspects of the previous level as they venture onto to master the next chakra.


So with keeping with this theme I have decided that the transitions building will (highlight the fact that this a transition for one chakra to another) shall be 3 quarters the old chakra and one quarter the preceding chakra. This is symbolic of the fact that the player has mastered the old and is taking transition into the new. 


The first 3 quarters of this transition building will be root chakra related and in keeping the established theme and ambience of the level. The last one quarter will feature gentle snippets of what is to come in the next level. Not only reminding the plyaer of the next mission at hand but also inviting intrigue 


Textures for the first three quarters of the Transition Building

















Textures for the last quarter of the transition Building






Rose Hall Textures

Rose Hall Textures for the First Floor
Features included on this floor of the Rose Hall mansion are:

  • Wooden flooring
  • Pint stripped walls
  • Old furniture
  • old degraded wooden trap doors
  • Old degraded wooden table
  • Old dusty book
  • rotted wooden staircase
  • Persian carpet
  • Velvet curtains
  • Old dusty flickering lamp
  • old fireplace
  • shutter windows with grills















Rose Hall Textures for the Second Floor
Features included on this floor of the Rose Hall mansion are:



  • Wooden flooring




  • Pint stripped walls




  • Old furniture




  • old degraded wooden trap doors




  • Old degraded wooden table




  • Old dusty book




  • rotted wooden staircase




  • Persian carpet




  • Velvet curtains




  • Old flickering wall lights




  • Flickering candles




  • Partially corroded wall partitions




  • shutter windows with grills













  • Rose Hall Textures for the Third Floor
    Features included on this floor of the Rose Hall mansion are:



  • Wooden flooring




  • Pint stripped walls




  • old degraded wooden trap door




  • Flickering candles









  • Heart Chakra Character

    This is the adaptation of my Heart Chakra character which I have coloured by importing it into Illustrator and then Photoshop.

    Solar Plexus Chakra Character

    Continuing to develop the characters of my game, I have begun to colour the Solar Plexus character after importing my sketch into Illustrator and then Photoshop. Here is an updated version.



    Transition Building

    The Transition Building is building featured at the end of each game level. In this building the player is given a break down on their score, what they did  well, and not so well. There is a final message from the chakra character of that level as well as some handy advise as to how to conquer the next level.

    The transition building has been given this name as this is where the transition of levels takes place. The transition building is very simplistic in design, unlike the Rose Hall building. This is because the has no more tasks to complete and will be simply watching a screen detailing the success rate of their mission.

    The plan is as follows:

    Rose Hall Sketchs

    The Rose Hall building to be incorporated into my Level one game design shall have three floors as detailed in my preliminary map. 


    The First Floor




    The Second Floor





    The Third Floor