Monday, 6 December 2010

Evaluation

In essence I feel that the work produced in line with the brief to produce a game concept has shown fulfilled the design purpose. I am satisfied with the work produced and general game idea, I feel that the use of biofeed technology in interactive gaming is something I would like to research and develop further alongside the chosen genre of gaming I have looked into.

Wednesday, 1 December 2010

Rose Hall level one- 3D

These are the latest rendered jpegs of the Rose Hall building.











Thursday, 25 November 2010

Finishing....

Ton ensure that all my work is in on time I shall be using next week to finish off unfinished work, trying to get the Rose Hall Building to render and tying up loose ends of my project. I have also started looking into artwork which can be utilised as marketing material. Below is my first attempt at creating The Kundalini Poster...



Written Doccument

The written document is now almost complete all it really needs is to be accompanied by my hand drawn and digital artwork. As I intend to have these printed professionally I still have yet to decide how my word document will be presented. Although I do want to submit a tangible document, I have decided that I shall also produce in flash book format for aesthetics detail and so that if I choose it may be uploaded, or forwarded upon request and can be included in my digital portfolio.

Wednesday, 24 November 2010

Graveyard Renders

Here is a render of the Graveyard scene in level one of the Kundlini game....

IF IT EVER FINISHES RENDERING!!!..... 72 HOURS AND COUNTING!!


<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=17204442&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=17204442&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=00ADEF&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><p><a href="http://vimeo.com/17204442">Graveyard Scene</a> from <a href="http://vimeo.com/user5323869">THE EMPRESS</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

Graveyard scene: Fog experimentation

Experimenting with fog effects to create a haunted/horror-stricken environment for the graveyard scene. The following renders show varying amounts of fog applied using different techniques, falloff, density and colour.




















Grave yard scenes

Looking at scenes and lighting for grave yard scenes:












Rose Hall Renders

Rose Hall Renders Level one;


Rose Hall Renders Level two;


Rose Hall Renders Level three;


STILL RENDERING!!!!!!!!............

Sunday, 21 November 2010

Rose Hall Renders

These are a few test renders of the Rose Hall Building I am constructing. As it is very large with lots of textures and bump maps it is taking painfully long to fully render...









However i am STILL attempting to RENDER!!!..........

Sunday, 14 November 2010

Key Performance Indicators: Adaptations

These are my adaptations to the K.P.Is and a snapshot of how i visualise the screen to look like.